{"product_id":"suspicious-stowaway-innistrad-midnight-hunt-248114","title":"Suspicious Stowaway [MID - 80]","description":"\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eRarity:\u003c\/strong\u003e R\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e#:\u003c\/strong\u003e 80\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCreature Type or Sub Type:\u003c\/strong\u003e Creature — Human Rogue Werewolf \/\/ Creature — Werewolf\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eP:\u003c\/strong\u003e 1\/2\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eT:\u003c\/strong\u003e 1\/1\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eRules Text Contains:\u003c\/strong\u003e Suspicious Stowaway can't be blocked.\n\nWhenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.\n\nDaybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\n\/\/\n\nSeafaring Werewolf\n\nSeafaring Werewolf can't be blocked.\n\nWhenever Seafaring Werewolf deals combat damage to a player, draw a card.\n\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Innistrad: Midnight Hunt","offers":[{"title":"Near Mint \/ English \/ Normal","offer_id":47023770665186,"sku":"5175314","price":0.95,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0536\/2801\/0658\/files\/248114_3c218d00-a16c-4c5d-b079-bfe3e37300a8.jpg?v=1787543432","url":"https:\/\/toysnowman.mom\/de-de\/products\/suspicious-stowaway-innistrad-midnight-hunt-248114","provider":"Toy Snowman","version":"1.0","type":"link"}